#ifndef _CASTLE_H_
#define _CASTLE_H_

#include <d3dx9.h>

#include "sprite.h"
#include "picture.h"
#include "objects.h"

class CCastle : public CObjects
{
public:
	CCastle();
	CCastle(float,float);
	~CCastle();
	void RenderPieceCastle(int,float,float);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv, int t);
};
#endif